Acronym gidpith
Name great disprismatotesseractihexadecachoron,
great prismated tesseract,
omnitruncated tesseract
 
Cross sections
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Circumradius sqrt[8+3 sqrt(2)] = 3.498949
Vertex figure
 ©
Vertex layers
LayerSymmetrySubsymmetries
 o3o3o4o o3o3o . o3o . o o . o4o . o3o4o
1x3x3x4x x3x3x .
toe first
x3x . x
hip first
x . x4x
op first
. x3x4x
girco first
2 x3x3w . x3u . w u . u4x . u3x4x
3a x3u3w . u3x . C x . X4x . x3u4x
3b Y . x4w
4 x3X3x . x3X . w u . u4w . x3x4w
5 u3x3X . x3x . D Z . x4w . x3x4w
6a u3w3u . x3Z . x x . x4w . x3u4x
6b u3w . C
7a x3x3Z . x3w . D X . u4w . u3x4x
7b A . u4x
8a x3w3Y . u3Z . x w . x4w . x3x4x
opposite girco
8b Y3w3x . Y3w . C Z . X4x
8c B . x4x
9a Z3x3x . Y3X . w w . x4w  
9b u3w . D Z . X4x
9c B . x4x
10a u3w3u . Z3x . C X . u4w
10b A . u4x
11 X3x3u . x3A . x x . x4w
12a x3X3x . Z3u . w Z . x4w
12b X3x . D
13a w3u3x . u3Z . w u . u4w
13b x3X . D
14a w3x3x . A3x . x x . X4x
14b Y . x4w
15 x3x3x .
opposite toe
x3Z . C u . u4x
16a   X3Y . w x . x4x
opposite op
16b w3u . D
17a Z3u . x  
17b w3Y . C
18 w3x . D
19a Z3x . x
19b w3u . C
20 x3x . D
21 X3x . w
22 x3u . C
23 u3x . w
24 x3x . x
opposite hip
(X=2x+q=x+w, Y=3x, Z=3x+q=u+w, A=4x+q, B=5x+q, C=x+2q, D=x+3q)
Lace city
in approx. ASCII-art
 ©  
    x4x u4x x4w   x4w u4x x4x    
                                 
x4x     X4x u4w   u4w X4x     x4x
                                 
u4x X4x     x4w   x4w     X4x u4x
                                 
x4w u4w x4w           x4w u4w x4w
                                 
                                 
x4w u4w x4w           x4w u4w x4w
                                 
u4x X4x     x4w   x4w     X4x u4x
                                 
x4x     X4x u4w   u4w X4x     x4x
                                 
    x4x u4x x4w   x4w u4x x4x    
                        x3x         x3x                        
                                                               
                x3u                         x3u                
                                                               
        u3x                                         u3x        
                x3X                         x3X                
x3x                                                         x3x
        u3w             x3Z         x3Z             u3w        
                                                               
x3w                                                         x3w
                                                               
        Y3w             u3Z         u3Z             Y3w        
                                                               
u3w             Y3X                         Y3X             u3w
        Z3x                                         Z3x        
                        x3A         x3A                        
X3x             Z3u                         Z3u             X3x
x3X             u3Z                         u3Z             x3X
                        A3x         A3x                        
        x3Z                                         x3Z        
w3u             X3Y                         X3Y             w3u
                                                               
        w3Y             Z3u         Z3u             w3Y        
                                                               
w3x                                                         w3x
                                                               
        w3u             Z3x         Z3x             w3u        
x3x                                                         x3x
                X3x                         X3x                
        x3u                                         x3u        
                                                               
                u3x                         u3x                
                                                               
                        x3x         x3x                        
Coordinates ((1+3 sqrt(2))/2, (1+2 sqrt(2))/2, (1+sqrt(2))/2, 1/2)   & all permutations, all changes of sign
General of army (is itself convex)
Colonel of regiment (is itself locally convex – uniform polychoral members:
by cells: girco hip op toe
gidpith 8322416
)
Confer
segmentochora:
toe || girco  
related CRFs:
prico  
External
links
hedrondude   wikipedia   WikiChoron   quickfur

As abstract polytope gidpith is isomorphic to gaquidpoth, thereby replacing the octagons by octagrams, resp. replacing the girco by quitco and the op by stop.

Augmenting toe || girco onto the girco would lead to the prico (which would have an even larger symmetry)!


Incidence matrix according to Dynkin symbol

x3x3x4x

. . . . | 384 |   1   1   1   1 |  1  1  1  1  1  1 |  1  1  1 1
--------+-----+-----------------+-------------------+-----------
x . . . |   2 | 192   *   *   * |  1  1  1  0  0  0 |  1  1  1 0
. x . . |   2 |   * 192   *   * |  1  0  0  1  1  0 |  1  1  0 1
. . x . |   2 |   *   * 192   * |  0  1  0  1  0  1 |  1  0  1 1
. . . x |   2 |   *   *   * 192 |  0  0  1  0  1  1 |  0  1  1 1
--------+-----+-----------------+-------------------+-----------
x3x . . |   6 |   3   3   0   0 | 64  *  *  *  *  * |  1  1  0 0
x . x . |   4 |   2   0   2   0 |  * 96  *  *  *  * |  1  0  1 0
x . . x |   4 |   2   0   0   2 |  *  * 96  *  *  * |  0  1  1 0
. x3x . |   6 |   0   3   3   0 |  *  *  * 64  *  * |  1  0  0 1
. x . x |   4 |   0   2   0   2 |  *  *  *  * 96  * |  0  1  0 1
. . x4x |   8 |   0   0   4   4 |  *  *  *  *  * 48 |  0  0  1 1
--------+-----+-----------------+-------------------+-----------
x3x3x .   24 |  12  12  12   0 |  4  6  0  4  0  0 | 16  *  * *
x3x . x   12 |   6   6   0   6 |  2  0  3  0  3  0 |  * 32  * *
x . x4x   16 |   8   0   8   8 |  0  4  4  0  0  2 |  *  * 24 *
. x3x4x   48 |   0  24  24  24 |  0  0  0  8 12  6 |  *  *  * 8


xuxxxxux3xxuxxuxx4xxxwwxxx&#xt   → all non-central heights = 1/sqrt(2) = 0.707107
                                   central height = 1
(girco || pseudo (u,x,x)-girco || pseudo (x,u,x)-girco || pseudo (x,x,w)-girco || pseudo (x,x,w)-girco || pseudo (x,u,x)-girco || pseudo (u,x,x)-girco || girco)

o.......3o.......4o.......      & | 96  *  *  * |  1  1  1  1  0  0  0  0  0  0  0  0  0 |  1  1  1  1  1  1  0  0  0  0  0  0  0  0  0 | 1  1  1  1 0  0 0
.o......3.o......4.o......      & |  * 96  *  * |  0  0  0  1  1  1  1  0  0  0  0  0  0 |  0  0  0  1  1  1  1  1  1  0  0  0  0  0  0 | 0  1  1  1 1  0 0
..o.....3..o.....4..o.....      & |  *  * 96  * |  0  0  0  0  0  0  1  1  1  1  0  0  0 |  0  0  0  1  0  0  0  1  1  1  1  1  0  0  0 | 0  1  1  0 1  1 0
...o....3...o....4...o....      & |  *  *  * 96 |  0  0  0  0  0  0  0  0  0  1  1  1  1 |  0  0  0  0  0  0  0  1  0  0  1  1  1  1  1 | 0  1  0  0 1  1 1
----------------------------------+-------------+----------------------------------------+----------------------------------------------+------------------
x....... ........ ........      & |  2  0  0  0 | 48  *  *  *  *  *  *  *  *  *  *  *  * |  1  1  0  1  0  0  0  0  0  0  0  0  0  0  0 | 1  1  1  0 0  0 0
........ x....... ........      & |  2  0  0  0 |  * 48  *  *  *  *  *  *  *  *  *  *  * |  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0 | 1  1  0  1 0  0 0
........ ........ x.......      & |  2  0  0  0 |  *  * 48  *  *  *  *  *  *  *  *  *  * |  0  1  1  0  0  1  0  0  0  0  0  0  0  0  0 | 1  0  1  1 0  0 0
oo......3oo......4oo......&#x   & |  1  1  0  0 |  *  *  * 96  *  *  *  *  *  *  *  *  * |  0  0  0  1  1  1  0  0  0  0  0  0  0  0  0 | 0  1  1  1 0  0 0
........ .x...... ........      & |  0  2  0  0 |  *  *  *  * 48  *  *  *  *  *  *  *  * |  0  0  0  0  1  0  1  1  0  0  0  0  0  0  0 | 0  1  0  1 1  1 0
........ ........ .x......      & |  0  2  0  0 |  *  *  *  *  * 48  *  *  *  *  *  *  * |  0  0  0  0  0  1  1  0  1  0  0  0  0  0  0 | 0  0  1  1 1  1 0
.oo.....3.oo.....4.oo.....&#x   & |  0  1  1  0 |  *  *  *  *  *  * 96  *  *  *  *  *  * |  0  0  0  1  0  0  0  1  1  0  0  0  0  0  0 | 0  1  1  0 1  1 0
..x..... ........ ........      & |  0  0  2  0 |  *  *  *  *  *  *  * 48  *  *  *  *  * |  0  0  0  1  0  0  0  0  0  1  1  0  0  0  0 | 0  1  1  0 0  1 0
........ ........ ..x.....      & |  0  0  2  0 |  *  *  *  *  *  *  *  * 48  *  *  *  * |  0  0  0  0  0  0  0  0  1  1  0  1  0  0  0 | 0  0  1  0 1  1 0
..oo....3..oo....4..oo....&#x   & |  0  0  1  1 |  *  *  *  *  *  *  *  *  * 96  *  *  * |  0  0  0  0  0  0  0  1  0  0  1  1  0  0  0 | 0  1  0  0 1  1 0
...x.... ........ ........      & |  0  0  0  2 |  *  *  *  *  *  *  *  *  *  * 48  *  * |  0  0  0  0  0  0  0  0  0  0  1  0  1  1  0 | 0  1  0  0 0  1 1
........ ...x.... ........      & |  0  0  0  2 |  *  *  *  *  *  *  *  *  *  *  * 48  * |  0  0  0  0  0  0  0  1  0  0  0  0  1  0  1 | 0  1  0  0 1  0 1
...oo...3...oo...4...oo...&#x     |  0  0  0  2 |  *  *  *  *  *  *  *  *  *  *  *  * 48 |  0  0  0  0  0  0  0  0  0  0  0  1  0  1  1 | 0  0  0  0 1  1 1
----------------------------------+-------------+----------------------------------------+----------------------------------------------+------------------
x.......3x....... ........      & |  6  0  0  0 |  3  3  0  0  0  0  0  0  0  0  0  0  0 | 16  *  *  *  *  *  *  *  *  *  *  *  *  *  * | 1  1  0  0 0  0 0
x....... ........ x.......      & |  4  0  0  0 |  2  0  2  0  0  0  0  0  0  0  0  0  0 |  * 24  *  *  *  *  *  *  *  *  *  *  *  *  * | 1  0  1  0 0  0 0
........ x.......4x.......      & |  8  0  0  0 |  0  4  4  0  0  0  0  0  0  0  0  0  0 |  *  * 12  *  *  *  *  *  *  *  *  *  *  *  * | 1  0  0  1 0  0 0
xux..... ........ ........&#xt  & |  2  2  2  0 |  1  0  0  2  0  0  2  1  0  0  0  0  0 |  *  *  * 48  *  *  *  *  *  *  *  *  *  *  * | 0  1  1  0 0  0 0
........ xx...... ........&#x   & |  2  2  0  0 |  0  1  0  2  1  0  0  0  0  0  0  0  0 |  *  *  *  * 48  *  *  *  *  *  *  *  *  *  * | 0  1  0  1 0  0 0
........ ........ xx......&#x   & |  2  2  0  0 |  0  0  1  2  0  1  0  0  0  0  0  0  0 |  *  *  *  *  * 48  *  *  *  *  *  *  *  *  * | 0  0  1  1 0  0 0
........ .x......4.x......      & |  0  8  0  0 |  0  0  0  0  4  4  0  0  0  0  0  0  0 |  *  *  *  *  *  * 12  *  *  *  *  *  *  *  * | 0  0  0  1 1  0 0
........ .xux.... ........&#xt  & |  0  2  2  2 |  0  0  0  0  1  0  2  0  0  2  0  1  0 |  *  *  *  *  *  *  * 48  *  *  *  *  *  *  * | 0  1  0  0 1  0 0
........ ........ .xx.....&#x   & |  0  2  2  0 |  0  0  0  0  0  1  2  0  1  0  0  0  0 |  *  *  *  *  *  *  *  * 48  *  *  *  *  *  * | 0  0  1  0 1  0 0
..x..... ........ ..x.....      & |  0  0  4  0 |  0  0  0  0  0  0  0  2  2  0  0  0  0 |  *  *  *  *  *  *  *  *  * 24  *  *  *  *  * | 0  0  1  0 0  1 0
..xx.... ........ ........&#x   & |  0  0  2  2 |  0  0  0  0  0  0  0  1  0  2  1  0  0 |  *  *  *  *  *  *  *  *  *  * 48  *  *  *  * | 0  1  0  0 0  1 0
........ ........ ..xwwx..&#xt    |  0  0  4  4 |  0  0  0  0  0  0  0  0  2  4  0  0  2 |  *  *  *  *  *  *  *  *  *  *  * 24  *  *  * | 0  0  0  0 1  1 0
...x....3...x.... ........      & |  0  0  0  6 |  0  0  0  0  0  0  0  0  0  0  3  3  0 |  *  *  *  *  *  *  *  *  *  *  *  * 16  *  * | 0  1  0  0 0  0 1
...xx... ........ ........&#x     |  0  0  0  4 |  0  0  0  0  0  0  0  0  0  0  2  0  2 |  *  *  *  *  *  *  *  *  *  *  *  *  * 24  * | 0  0  0  0 0  1 1
........ ...xx... ........&#x     |  0  0  0  4 |  0  0  0  0  0  0  0  0  0  0  0  2  2 |  *  *  *  *  *  *  *  *  *  *  *  *  *  * 24 | 0  0  0  0 1  0 1
----------------------------------+-------------+----------------------------------------+----------------------------------------------+------------------
x.......3x.......4x.......      &  48  0  0  0 | 24 24 24  0  0  0  0  0  0  0  0  0  0 |  8 12  6  0  0  0  0  0  0  0  0  0  0  0  0 | 2  *  *  * *  * *
xuxx....3xxux.... ........&#xt  &   6  6  6  6 |  3  3  0  6  3  0  6  3  0  6  3  3  0 |  1  0  0  3  3  0  0  3  0  0  3  0  1  0  0 | * 16  *  * *  * *
xux..... ........ xxx.....&#xt  &   4  4  4  0 |  2  0  2  4  0  2  4  2  2  0  0  0  0 |  0  1  0  2  0  2  0  0  2  1  0  0  0  0  0 | *  * 24  * *  * *
........ xx......4xx......&#x   &   8  8  0  0 |  0  4  4  8  4  4  0  0  0  0  0  0  0 |  0  0  1  0  4  4  1  0  0  0  0  0  0  0  0 | *  *  * 12 *  * *
........ .xuxxux.4.xxwwxx.&#xt      0 16 16 16 |  0  0  0  0  8  8 16  0  8 16  0  8  8 |  0  0  0  0  0  0  2  8  8  0  0  4  0  0  4 | *  *  *  * 6  * *
..xxxx.. ........ ..xwwx..&#xt      0  0  8  8 |  0  0  0  0  4  4  8  4  4  8  4  0  4 |  0  0  0  0  0  0  0  0  0  2  4  2  0  2  0 | *  *  *  * * 12 *
...xx...3...xx... ........&#x       0  0  0 12 |  0  0  0  0  0  0  0  0  0  0  6  6  6 |  0  0  0  0  0  0  0  0  0  0  0  0  2  3  3 | *  *  *  * *  * 8

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