Acronym grit
Name great rhombated tesseract,
cantitruncated tesseract
 
Cross sections
 ©
Circumradius sqrt[(11+5 sqrt(2))/2] = 3.005916
Vertex figure
 ©
Vertex layers
LayerSymmetrySubsymmetries
 o3o3o4o o3o3o . o3o . o o . o4o . o3o4o
1o3x3x4x o3x3x .
tut first
o3x . x
trip first
o . x4x
{8} first
. x3x4x
girco first
2 o3x3w . o3u . w x . u4x . o3u4x
3 o3u3w . x3x . Q u . x4w . o3x4w
4 o3X3x . o3X . w x . o4Q . o3x4w
5a x3x3X . o3Y . x X . x4w . o3u4x
5b x3w . Q
6a x3w3u . x3Y . x w . o4Q . x3x4x
opposite girco
6b u3w . Q Y . u4x
7 u3w3x . u3X . w Z . x4x  
8a X3x3x . X3x . Q w . o4Q
8b Y . u4x
9 x3X3o . x3X . Q X . x4w
10 w3u3o . X3u . w x . o4Q
11a w3x3o . Y3x . x u . x4w
11b w3u . Q
12a x3x3o .
opposite tut
Y3o . x x . u4x
12b w3x . Q
13   X3o . w o . x4x
opposite {8}
14 x3x . Q  
15 u3o . w
16 x3o . x
opposite trip
(X=2x+q=u+q=x+w, Q=x+2q=w+q), Y=3x+q=u+w, Z=4x+q
Lace city
in approx. ASCII-art
 ©  
x4x u4x x4w   x4w u4x x4x
                         
u4x     o4Q   o4Q     u4x
                         
x4w o4Q           o4Q x4w
                         
                         
x4w o4Q           o4Q x4w
                         
u4x     o4Q   o4Q     u4x
                         
x4x u4x x4w   x4w u4x x4x
                    x3o            x3o                    
                                                          
          u3o                                u3o          
                                                          
x3x                                                    x3x
          X3o                                X3o          
                                                          
w3x                 Y3o            Y3o                 w3x
                                                          
                                                          
                                                          
w3u                 Y3x            Y3x                 w3u
                                                          
          X3u                                X3u          
x3X                                                    x3X
X3x                                                    X3x
          u3X                                u3X          
                                                          
u3w                 x3Y            x3Y                 u3w
                                                          
                                                          
                                                          
x3w                 o3Y            o3Y                 x3w
                                                          
          o3X                                o3X          
x3x                                                    x3x
                                                          
          o3u                                o3u          
                                                          
                    o3x            o3x                    
Coordinates ((1+2 sqrt(2))/2, (1+2 sqrt(2))/2, (1+sqrt(2))/2, 1/2)   & all permutations, all changes of sign
General of army (is itself convex)
Colonel of regiment (is itself locally convex – uniform polychoral members:
by cells: girco trip tut
grit 83216
)
Confer 2grit  
External
links
hedrondude   wikipedia   WikiChoron   quickfur

As abstract polytope grit is isomorphic to gaqrit, thereby replacing the octagons by octagrams, resp. replacing girco by quitco.


Incidence matrix according to Dynkin symbol

o3x3x4x

. . . . | 192 |   2  1  1 |  1  2  2  1 |  1  1 2
--------+-----+-----------+-------------+--------
. x . . |   2 | 192  *  * |  1  1  1  0 |  1  1 1
. . x . |   2 |   * 96  * |  0  2  0  1 |  1  0 2
. . . x |   2 |   *  * 96 |  0  0  2  1 |  0  1 2
--------+-----+-----------+-------------+--------
o3x . . |   3 |   3  0  0 | 64  *  *  * |  1  1 0
. x3x . |   6 |   3  3  0 |  * 64  *  * |  1  0 1
. x . x |   4 |   2  0  2 |  *  * 96  * |  0  1 1
. . x4x |   8 |   0  4  4 |  *  *  * 24 |  0  0 2
--------+-----+-----------+-------------+--------
o3x3x .   12 |  12  6  0 |  4  4  0  0 | 16  * *
o3x . x    6 |   6  0  3 |  2  0  3  0 |  * 32 *
. x3x4x   48 |  24 24 24 |  0  8 12  6 |  *  * 8

o3/2x3x4x

.   . . . | 192 |   2  1  1 |  1  2  2  1 |  1  1 2
----------+-----+-----------+-------------+--------
.   x . . |   2 | 192  *  * |  1  1  1  0 |  1  1 1
.   . x . |   2 |   * 96  * |  0  2  0  1 |  1  0 2
.   . . x |   2 |   *  * 96 |  0  0  2  1 |  0  1 2
----------+-----+-----------+-------------+--------
o3/2x . . |   3 |   3  0  0 | 64  *  *  * |  1  1 0
.   x3x . |   6 |   3  3  0 |  * 64  *  * |  1  0 1
.   x . x |   4 |   2  0  2 |  *  * 96  * |  0  1 1
.   . x4x |   8 |   0  4  4 |  *  *  * 24 |  0  0 2
----------+-----+-----------+-------------+--------
o3/2x3x .   12 |  12  6  0 |  4  4  0  0 | 16  * *
o3/2x . x    6 |   6  0  3 |  2  0  3  0 |  * 32 *
.   x3x4x   48 |  24 24 24 |  0  8 12  6 |  *  * 8

xoooox3xuxxux4xxwwxx&#xt   → height(1,2) = height(2,3) = height(4,5) = height(5,6) = 1/sqrt(2) = 0.707107
                             height(3,4) = 1
(girco || pseudo (x,u)-tic || pseudo (w,x)-tic || pseudo (w,x)-tic || pseudo (x,u)-tic || girco)

o.....3o.....4o.....      & | 96  *  * |  1  1  1  1  0  0  0  0 |  1  1  1  1  1  1  0  0  0 | 1  1  1 1 0
.o....3.o....4.o....      & |  * 48  * |  0  0  0  2  1  1  0  0 |  0  0  0  1  2  2  1  0  0 | 0  1  1 2 0
..o...3..o...4..o...      & |  *  * 48 |  0  0  0  0  0  1  2  1 |  0  0  0  0  2  0  1  1  2 | 0  1  0 2 1
----------------------------+----------+-------------------------+----------------------------+------------
x..... ...... ......      & |  2  0  0 | 48  *  *  *  *  *  *  * |  1  1  0  1  0  0  0  0  0 | 1  1  1 0 0
...... x..... ......      & |  2  0  0 |  * 48  *  *  *  *  *  * |  1  0  1  0  1  0  0  0  0 | 1  1  0 1 0
...... ...... x.....      & |  2  0  0 |  *  * 48  *  *  *  *  * |  0  1  1  0  0  1  0  0  0 | 1  0  1 1 0
oo....3oo....4oo....&#x   & |  1  1  0 |  *  *  * 96  *  *  *  * |  0  0  0  1  1  1  0  0  0 | 0  1  1 1 0
...... ...... .x....      & |  0  2  0 |  *  *  *  * 24  *  *  * |  0  0  0  0  0  2  1  0  0 | 0  0  1 2 0
.oo...3.oo...4.oo...&#x   & |  0  1  1 |  *  *  *  *  * 48  *  * |  0  0  0  0  2  0  1  0  0 | 0  1  0 2 0
...... ..x... ......      & |  0  0  2 |  *  *  *  *  *  * 48  * |  0  0  0  0  1  0  0  1  1 | 0  1  0 1 1
..oo..3..oo..4..oo..&#x     |  0  0  2 |  *  *  *  *  *  *  * 24 |  0  0  0  0  0  0  1  0  2 | 0  0  0 2 1
----------------------------+----------+-------------------------+----------------------------+------------
x.....3x..... ......      & |  6  0  0 |  3  3  0  0  0  0  0  0 | 16  *  *  *  *  *  *  *  * | 1  1  0 0 0
x..... ...... x.....      & |  4  0  0 |  2  0  2  0  0  0  0  0 |  * 24  *  *  *  *  *  *  * | 1  0  1 0 0
...... x.....4x.....      & |  8  0  0 |  0  4  4  0  0  0  0  0 |  *  * 12  *  *  *  *  *  * | 1  0  0 1 0
xo.... ...... ......&#x   & |  2  1  0 |  1  0  0  2  0  0  0  0 |  *  *  * 48  *  *  *  *  * | 0  1  1 0 0
...... xux... ......&#xt  & |  2  2  2 |  0  1  0  2  0  2  1  0 |  *  *  *  * 48  *  *  *  * | 0  1  0 1 0
...... ...... xx....&#x   & |  2  2  0 |  0  0  1  2  1  0  0  0 |  *  *  *  *  * 48  *  *  * | 0  0  1 1 0
...... ...... .xwwx.&#xt    |  0  4  4 |  0  0  0  0  2  4  0  2 |  *  *  *  *  *  * 12  *  * | 0  0  0 2 0
..o...3..x... ......      & |  0  0  3 |  0  0  0  0  0  0  3  0 |  *  *  *  *  *  *  * 16  * | 0  1  0 0 1
...... ..xx.. ......&#x     |  0  0  4 |  0  0  0  0  0  0  2  2 |  *  *  *  *  *  *  *  * 24 | 0  0  0 1 1
----------------------------+----------+-------------------------+----------------------------+------------
x.....3x.....4x.....      &  48  0  0 | 24 24 24  0  0  0  0  0 |  8 12  6  0  0  0  0  0  0 | 2  *  * * *
xoo...3xux... ......&#xt  &   6  3  3 |  3  3  0  6  0  3  3  0 |  1  0  0  3  3  0  0  1  0 | * 16  * * *
xo.... ...... xx....&#x   &   4  2  0 |  2  0  2  4  1  0  0  0 |  0  1  0  2  0  2  0  0  0 | *  * 24 * *
...... xuxxux4xxwwxx&#xt     16 16 16 |  0  8  8 16  8 16  8  8 |  0  0  2  0  8  8  4  0  4 | *  *  * 6 *
..oo..3..xx.. ......&#x       0  0  6 |  0  0  0  0  0  0  6  3 |  0  0  0  0  0  0  0  2  3 | *  *  * * 8

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